Valheim patch overhauls terrain, buffs hoe | PC Gamer - lottthembine
Valheim patch overhauls terrain, buffs hoe

For all you Vikings toiling away at massive terrain adjustment projects in Valheim, and suffering fps woes as a resultant role, there's a other patch that may bestow relief in more ways than one. Valheim's 0.150.3 patch, released today, introduces a new terrain modification system that is witting to down along performance issues:
"The new-sprung terrain modification system is made to reduce the number of mesh instances and make believe loading faster and smoother," Valheim's devs posted today. "Technically information technology's a pretty big vary but hopefully you should not remark that much of a difference except some limited behaviour changes to the hoe and pickax and course much smoother loading of areas with a lot of terrain modifications. All terrain modifications afterwards this temporary hookup (victimisation the hoe, pickaxe Oregon agriculturalist) will automatically use the new modification system."
This update North Korean won't automatically apply the new organisation everywhere in your game world, still. In existing worlds where heavy terrain modification has already been successful, a new console command has been added that players fire use to convert existing terrain modifications to the new system manually. The statement, "optterrain" (without quotes), will convert varied terrain inside swan (reportedly about 150 meters) to the hot system when entered in the developer solace.
I'd be a bit wary close to victimization the new console command in your world, however. Most players rich person been reporting that it doesn't overwrite their landscape gardening work, and whatever also say it improves their fps in modified areas, like around their bases where they've made extensive terrain changes. A hardly a others, however, report that certain areas they've done extensive terraforming on let reverted back to the correspondenc's original state when they used the new soothe command, erasing some of the digging and constructive that had been done. So before hard retired the mastery yourself, you might want to wait a trifle and watch ove the subreddit to consider how some other players are getting on with it.
I gave it a try in my planetary, where I seaport't done a whole heck of a peck of landscaping. The console tells me it smooth made quite lot of changes when switching over to the new organisation, though I didn't detect some visually and didn't notice some change in fps:
Another change in the patch should make you Viking landscapers out at that place pretty bright. The sum of money of stone needed to raise ground piece using the hoe has been cut in fractional, from 4 stone to 2 Lucy Stone. Huzzah! That should sure enough speed things upfield along your latest cast.
Update: However! This patch is also something of a nerf for the hoe, if you used a particular method when raising ground. You can see the method in this CohhCarnage video, where players could raise an entire section of the ground with a single click provide they pointed the pointer at just the right spot.
That method seems to have been patched out in the update (it did seem like a trifle of an exploit, honestly, considering how petty stone it used), so if you did use that method while landscaping and so this spot probably feels like a major hoe nerf instead of a respectable hoe buff. Sorry, Vikings.
Here are the full patch notes:
- Swamp draugr spawner location fix to prevent draugrs from spawning inside stones
- Liquid oxygen favored-sfx fix
- Torches in locations should atomic number 102 longer sustain constructions
- Dolmen localisation chromatic size fix
- New terrain modification organisation
- Terrain-modification priority changed (Terrain modifications in an field should load before buildings, only applies to the new terrain modification system)
- World loading tweaks (to fix issues with ships and buildings acquiring damaged while loading)
- Stop server tilt download when leaving the start menu (to step-down network bandwidth usage)
- Lowered the amount of stone required to Recruit reason using the hoe
Source: https://www.pcgamer.com/valheim-patch-overhauls-terrain-buffs-hoe/
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